First boss, Crouching, Dog enemies, & Pop-up text
Pop-up text
Text now appears above the player as a tutorial to explain the controls, and as a way to identify items picked up such as keys and arrows.
First Boss
The first boss of the game has had their mechanics completed, and simply need some final art work. This is the boss that will drop the key that allows the players to access the 2nd floor. There are continuous arrow drops during the fight to make sure the player is stocked, and they will be fully healed and given arrows after beating the boss.
Crouching
Crouching and firing while crouching have been implemented, allowing the player to shoot at low to the ground enemies such as the dogs.
Dog enemies
The dog enemies have been improved and added into the levels along with the crouch firing that is needed to fight them. They are much faster than the orcs, but much less durable.
Get Crimson Army
Crimson Army
Action Adventure game about carefully fighting your way out of enemy territory.
Status | Prototype |
Authors | Reid Schroeder, PaulAnderegg |
Genre | Adventure, Action |
Tags | Fantasy, Horror, Metroidvania |
Languages | English |
More posts
- First fully playable version & SoundApr 28, 2022
- Lighting SystemApr 23, 2022
- Environment overhaul, PC controls, New mechanics, and etc.Apr 23, 2022
- Tile set, Push mechanic, Knockback, & Revamped enemy attacksApr 09, 2022
- Enemy AI, Level Design, & MenusApr 06, 2022
- Enemy AI & Player AnimationsMar 14, 2022
- Game Synopsis & Start of DevelopmentMar 14, 2022
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