Enemy AI & Player Animations
Crimson Army » Devlog
Enemy AI
We've implemented a wander state for the enemies to go between points, as well as an aggro radius around them in the shape of a sideways oval to trigger their chase state. The player can lose aggro by getting out of a slightly further range for several seconds. If the enemy reaches the player, they will stop on them and begin to damage them. This is where the melee attack state will be implemented next.
Animations
We have a framework for animations for the player and enemies set up, but the player currently only has a bow-less idle and run animation. We will have an animation for drawing the bow, as well as for when the player is in the air.
Files
Crimson Army V2 15 MB
Mar 14, 2022
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Crimson Army
Action Adventure game about carefully fighting your way out of enemy territory.
Status | Prototype |
Authors | Reid Schroeder, PaulAnderegg |
Genre | Adventure, Action |
Tags | Fantasy, Horror, Metroidvania |
Languages | English |
More posts
- First fully playable version & SoundApr 28, 2022
- First boss, Crouching, Dog enemies, & Pop-up textApr 27, 2022
- Lighting SystemApr 23, 2022
- Environment overhaul, PC controls, New mechanics, and etc.Apr 23, 2022
- Tile set, Push mechanic, Knockback, & Revamped enemy attacksApr 09, 2022
- Enemy AI, Level Design, & MenusApr 06, 2022
- Game Synopsis & Start of DevelopmentMar 14, 2022
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