Environment overhaul, PC controls, New mechanics, and etc.
Environment Overhaul
The art used for the environment has been expanded and overhauled. Better looking bricks & platforms, wall torches, improved spikes, revamped room layouts, prison cells, doors, chains, crates, etc
Controls
PC controls using the arrow keys to move, Z key to interact, X key to push, & C key to fire have been implemented.
New Mechanics
The player now has to progress a bit through the map and enter the starting room from the other side to acquire the bow and defend themselves. Until then, the player can still push enemies away or into spikes.
There are now properly locked gates and doors that require the key to progress past, There will be a boss that drops the key, but for now it's found alongside the bow in the starting room.
Some rooms require a rope holding a crate up to be severed with an arrow to get to the loot, which are now arrow bundles that can be picked up to resupply the player's ammunition.
Enemy Attacks
Enemy attacks got a mechanical improvement, and now have a finished animation for their strike.
Pause Menu
The player can now pause and quit the game using the start button for controller, or the escape key for PC.
Get Crimson Army
Crimson Army
Action Adventure game about carefully fighting your way out of enemy territory.
Status | Prototype |
Authors | Reid Schroeder, PaulAnderegg |
Genre | Adventure, Action |
Tags | Fantasy, Horror, Metroidvania |
Languages | English |
More posts
- First fully playable version & SoundApr 28, 2022
- First boss, Crouching, Dog enemies, & Pop-up textApr 27, 2022
- Lighting SystemApr 23, 2022
- Tile set, Push mechanic, Knockback, & Revamped enemy attacksApr 09, 2022
- Enemy AI, Level Design, & MenusApr 06, 2022
- Enemy AI & Player AnimationsMar 14, 2022
- Game Synopsis & Start of DevelopmentMar 14, 2022
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